Tryndakill was a passion project, and my first ever undertaking of a
project outside of introductory coding ones done in school.  In this way,
it was my first taste of project building and management.
    The program employed Riot Game's API by pulling, and then parsing, JSONs
for live game information.  It would pull
character information from the other team, specifically, by giving build recommendation and
matchup tips based on the choice of the enemy team's top lane champion.
  The program assumed that the player using the program was always using Tryndamere (A
champion in the game), and pulled from information provided by a comprehensive guide made by
Foggedftw2,
a prominent high level player widely considered to be North America's best Tryndamere. 
Such information that Fog would suggest in build order and matchup tips were hard-coded in
the program, needing only
the choice of the enemy top laner to be displayed.
    The GUI for the program was simple, and employed by using Java's Swing
framework.
  One needed only to enter their username and, if they were in a game, the program would
proceed with execution.
  JSON conversion was done in Java also.